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Torchlight iii review
Torchlight iii review














Some classes can get around this stamina issue with the right build and focus, such as the Sharpshooter’s reload skill which removes that barrier almost instantly. The added wrinkle here is a resource meter that essentially replaces ye olde mana bar, although this functions more as a stamina bar.įor example my Forged character could unleash devastating shotgun blasts from his chest, but once his engine overheated it was back to trusty melee action with a pointed stick until he cooled down enough. He’s a handy pack mule, he fights alongside me, and he’s a REALLY good boy as well! There are other options and builds, such as a ferocious feline who drops poison bombs.Ĭlass design is where it’s at though, and each one of the warriors on offer has a meaty selection of skills with which to plug experience points into and go from a weak magician who can barely hurl a bolt of energy into a zombie all the way into a living god who commands the powers of light and darkness. There’s the aforementioned golem that I’ve been using to bonk goblins on the head with a great big sword, a Dusk Mage who embodies the idea of yin yang magic, the Railmaster who can steamroll through enemies by summoning a train, and the Sharpshooter who has an arsenal of guns that can only be described as utterly American.Įven better, Torchlight 3 adds pets to the mix and yes I decided to go with a chocolate Labrador who I named Jackson (after the family pooch). For starters, your initial choice of classes are as varied as can be. Which is weird, because there’s a lot that Torchlight 3 gets right. Some unidentifiable spark, a certain uniqueness that I’m just not feeling. At the same time, you can’t help but feel that there’s something missing from the game. It’s still flashy, it’s still wonderfully weird and I’m currently running around as a literal barrel-chested robot who unleashes burning hell on his enemies with a coal-powered gatling gun. Torchlight 3 doesn’t stray too far from that established formula. If there’s an elevator pitch to be thrown at someone interested in the series, it’d be “Diablo but with rainbows and quirky adventures instead of nightmare fuel and despair.” Given the presence of not only Diablo on the platform, but other strong contenders like Victor Vran that deliver a more exciting experience, unfortunately this Torchlight entry just fizzles out a bit.Torchlight has always been one of the most underrated gems in the genre of dungeon exploration and clicking on a dread abomination until its banished back to the hell. Just in terms of the big picture of the overall experience Torchlight 3 has sort of a Frankensteined-together feel, lacking in cohesion and polish.

torchlight iii review

The slow accumulation of these issues as you play just chips away at the enjoyment and does add up the more you play When the enemy mobs get bigger the performance can start to chug and get choppy.

torchlight iii review

There are elements like bounties that really feel tacked on and more like daily free-to-play grind tasks. The camera is quite pulled out, likely showing the MMO influence, making the action harder to appreciate and handheld play a bit of a challenge. The disappointments don’t quite stop there though, in pretty well every area there are shortcomings.

#TORCHLIGHT III REVIEW FULL#

The downside to that is in the end, the full fruits of that initial promise falling short, with a bit too much filler and redundancy in the overall skills area where build diversity is concerned.

torchlight iii review

You can tank it up with a shooting locomotive in tow, amp up your pet game with your archer, or viably go with melee for your mage among other things. Starting with the positive, I will give some credit for the creative assortment of initial characters you have to choose from, mostly appearing to fit into the typical genre archetypes but showing some surprising core variety.














Torchlight iii review